The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . It does require you to have late-game productivity bonuses so you can produce consumer goods easily, but it's a great way to boost overall productivity in all respects while reducing micromanagement (unemployment. After these changes, Utopian Abundance should be at the top of the charts, followed by Shared Burdens. Taking wasteful as a free genetic trait would help some. Utopian Abundance. Run Clerks + Merchants on the habitat run 8 Commerce Districts and as many Commerce Buildings as possible, this will push you to 9 knight's I think, then comes the abundance unemployment from conquered pops. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. 8. acolight • Introspective • 3 yr. 2% job output and trade value. It will also give a very high passive trade income, so. I build one assembly building per planet. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. 4 Upkeep +5% Happiness;. Because i clearly cant decipher what it meant to represent. which you can't get on gestalt empires. Alternately, restructure your colony plans such that the total number of jobs on. Normally only rulers produce the maximum but under Utopian everybody does. UA cost 0. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. Go to Stellaris r/Stellaris • Posted by Tseliteiv. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. It will depend on load order. With the same presumptions as before, that's 0. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. utopian abundance is "full communism" which marx literally described as "superabundance". If you don't have a dedicated Forge world build a alloy foundry in capital. If. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. 4:. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. Chemical bliss is + %40 happiness. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. #8. ReplyCurrently, pleasure seekers is in a weird place. #8. Education and healthcare would be provided to everyone for free. 57 to 10. That's an apparatus of 5 pops outputting effectively 12 Research. It also gives you access to Idealistic Foundation as a civic(+5% happy). There is a -25% happiness. You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. Workers generate x + (x * 50%) = 1. When you actually break it down, Megacorps don't actually get very many Trade bonuses. Utopian abundance sets every pops political power 1, while social welfare gives rulers 4, specialists 2 and workers 1. And even "Social Welfare" offers only slightly weaker bonuses for. However the problem lies with the Shared burden, and Utopian Abundance living standards. It is great, but only in later stages when you have a great deal of consumer goods income. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. Stellaris. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. For extra info, click here. Living standards give political power modifiers. Darvin3 • 3 yr. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. There's nothing in the notes about achievements. Stellaris Dev Diary #320 - Astral Threads and Actions. Alternatively, unemployed pops. ) and Communism (Shared burdens and Utopian Abundance, the latter being a sort of Communist ideal. Stellaris. Playing Clone Army with purifier is indeed suboptimal. The only reason is maybe a role play. ago • Edited 5 yr. You xan also throw an occasional lab in your. 3 extra trade income. One potential idea I have is running fungoids with rapid breeders and intelligent with the plan to shift to budding late game. Food did not matter, because pop growth was halted on your overcrowded slum. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. With the same presumptions as before, that's 0. There is really no reason to make lower abundance if you can make higher. I had a space USSR race in Stellaris as well pre-megacorp,. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. Fan Xenophile + egalitarian and make those knights produce science and use all those commerce goods to produce more. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. Under Utopian abundance, every pop already has equal political power. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. Like, for instance, going void-borne tall empire, playing. < 1 2 > Showing 1 - 15 of 22 comments Sturm Krahe May 30, 2018 @ 6:00pm I found this very annoying too, but it's easy enough for you to change if you want to. So even a worker on social welfare will have more power than a ruler on utopian abundance. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Communal Housing: Nobody uses housing buildings. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. That would be balance. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. . 1. Egalitarian empires are gonna want to do Shared burdens, social welfare or utopian abundance. (A single clerk now pays the CG upkeep for 2 pops on utopian abundance with the consumer benefits policy) (Edit: Speaking of, put your pops on utopian abundance or academic privilege if possible,. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. As we can see in Stellaris tooltip, every strata has a 1. Good on paper, "who cares" in practice. As long a you won't run utopian abundance, sure. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. = +7. They don't. Decadence/utopian abundance conceptual overlap. You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. e people that. After all, a happy slave is less likely to want to overturn the system. Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. Star Trek's Earth, The. Stellaris is a sci-fi grand strategy game set 200 years into the future. Utopian Abundance is poorly named. 1 Is that worth the extra 6 stability or 3. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. Synth Ascension run, plenty of cyborgs but no forced assimilation. Decadent Lifestyle is superior to Utopian Abundance in almost every way. . I can't prescribe that now, so you'll have to figure it out. 25 to 1 CG's per month and will generate 0. Please, oh all mighty PDX Stellaris devs, would you buff environmentalist to give, say +10% habitability? Right now that -10% pop consumer goods cost is useless. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. Especially for Fanatic Pacifist. Entertainers increasing popgrowth (+20% once I fully upgrade the holotheatres and get enough of them out), industrial districts to feed the holotheatres, also increasing popgrowth. 3. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Utopian Abundance: (6*32)*0. Who give only happiness. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. xav1353 • 5 yr. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. No research/unity buildings. I. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. The definition of it is simply a very high standard of. I'm not saying that I disagree with the notion that slavers should have to consider the possibility of revolt. After a long break I finally started playing Stellaris again, and I have to say late game overpopulation is by far the most annoying thing I've had to deal with in game. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. 2. I usually just set utopian abundance and see how many sardines I can cram in there with max city districts and housing buildings,. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. . I simply start prioritizing pop growth af, make migration treaties, etc. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. Utopian Abundance and Academic Privilege both worthless now? Morfane. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. Technically, you can have hedonists. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. 6 production bonus. Actually, thinking about all the 'Utopian Abundance' civilizations in fiction, like the Culture or the United Federation of Planets, I think I gotta disagree from an RP perspective. Conquer other races and take them as slaves. The Hedonists don’t gain a happiness bonus. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. while with egalitarian everybody is kept happy with utopian Abundance. I love playing my fun little space game and doing tons of zany sci fi stuff like cloning armies or cracking worlds or making deals with criminals for monitary gain or suppressing factions that I disagree with in my “democratic” nation, or being forced to fight in a proxy war as a puppet for a larger. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. You'd want it for Utopian Abundance anyway. Now, as a planet can generally hold FAR more jobs than population, are these two living standards ever worth the. So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. 0 versions of Utopia Expanded, go HERE. Not discussion the power/usefulness of egalitarian megacorps with Utopian abundance, just discussing how such a society would behave, where the government is both a Monolithic entity revolving around being a business for profit and yet also provides its members, even its unemployed members, with equal money/goods as its CEOs and. 4:. ago • Edited 5 yr. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. Almost identical to Tampere, the third-largest city in Finland and the most. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. It depends on ethics, civics and playstyle. Together they generate 2 + (2 * 400%) = 10 political power. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. Social welfare with a huge amount of resources IS utopian abundance. The evilest empire I have made was Xenophobe/Egalitarian/Your Preference. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Not chemical bliss bad, but still terrible in most situations. If it were up to me, I would add an entire utopian ascension path altogether, mirroring the "becoming the menace", or make it a special living standard only available via civic, a la "Shared burdens". 02 #3. but I can't figure out how to phrase the argument without opening it up to all gestalt species. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. Utopia is the first major expansion for Stellaris. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. Utopian abundance (Egalitarian) is +%20 happiness. . While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). You need 6. -as a moral democracy. Materialists will want utopian or academic. Put a commercial zone down but it's only fir the 1 merchant. 4:. * Civic Engagement adds new events and situations that tie into your empire's civics. I do remember opting into the 2. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. . Option to build habitats without voidborn. Snapshot from the stellaris wiki. LullabyToNightmares. Jewbacca1991 • 2 yr. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. x. 6 consumer goods per citizen. A technician with base 8 output will go from 0. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. 1. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. The biggest factors that can sway you from one. 2 mineral. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. They don't. You are in fact the average stellaris player. Egalitarian offers another hidden faction unity bonus, which is the Utopian Abundance living standard. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!what evil it's just some metal and biomass. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that policy. Utopian Abundance in Stellaris requires some significant investment into consumer good production or trade. It should have an effect stronger than decadent in that respects, as it is. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. The overpopulation stops growth, but that's okay, just keep resettling pops in there until it's full. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Also worker political power but if you have utopian abundance that doesn't matter. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion),. don't have criminal modifiers on it yet and once the planet has more than 3 pops that are both unemployed and have no Utopian Abundance/Social Welfare/Shared Burden living standards (or 10 unemployed non-bio. "the imperium of man are the good guys". This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. and then I tracked the resource incomes before/after switching to utopian abundance. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. That. 6. There was a wacky build that abuses utopian abundance unemployed pops for research and unity. It adds ringworld and dyson sphere, your go-to alloy dump. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. 9. Expands on slavery. If I'm not mistaken, having either social welfare or utopian abundance living standard causes unemployment to not matter. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. Shared Burden or Utopian Abundance look after the negating political power and ensuring every class has equal. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. 8 credits and 0. It goes downhill from there. Reply No-Tie-4819 Fanatic Materialist •. Stellaris. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. builder680. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Stellaris. Stellaris upvotes. If POPs have social welfare, shared burdens or utopian. Parody of a parody Introducing Parody². food doesn't matter once you get rolling because (the pop decline is too slow), u are in constant war taking pops from other AI constantly for the rest of the game, so when I insta take 150+ pops form a single planet & than insta take another 150 pops within 5mins and. Planet 3. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. Jump to latest Follow Reply. Hopefully we'll see more love for tech in future updates. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. . Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. Utopian abundance is useful for the "happiness economy". In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. Minerals went from 15. I think it's important to point out that the result of an Ideology war is very different from a normal claim war. In terms of Stellaris's definitions of materialism and spiritualism, I personally am 100% a fanatic materialist. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Edit: redid some math, effective growth rate is actually 12. United in tradition, Razians share a long history from which fables and parables can be drawn, and a course towards the future may be charted by looking at the past constellations of history. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. ago. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. Sure, it's a nice option to have in the late-game when you have a super productive economy to pay for it, but given how late in the game it's. Buildings should focus on 5 research buildings, which you upgrade through the game, 3 commerical centers, which you upgrade for more merchants, 2 alloy factories and galactic stock and research center and unity generator. Compare using Artist. I have a favorite species that my friends and I love both as a concept and when it shows. 3 extra trade income. Many thanks mate my research per month just gone up from 1k to 2k after i switched up all my pops' living standard to utopian abundance lol. . Should be fine with an existing save-game, although some tech unlocks from APs won't be retro-active. Utopian Abundance just isn't very good to begin with, and Megacorps don't have any real synergy with it. Rogue servitors are kept intentionally vague, it could be a hedonistic life after winning a lottery, or it could be a productive life without worries. 4y Mathias Guddal Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Egalitarian is underwhelming right now. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. It goes downhill from there. Therefore PP being equal, +1 happiness = +0. It needs a name that reflects the fact that by choosing it all strata in society become equal. Shared Burden and Utopian Abundance unemployed pop production should be swapped. 05 unity. Utopian abundance is a really bad living standard. 4:. ok but what if every utopian pop buffed the others. ago. Alternatively, precincts or telepaths work if needed. 5 unity per specialist. Go to Stellaris r/Stellaris. unequal living standards should not grant equal happiness bonuses. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion), high trade value (implications for geographic. Absolute stagnation becomes stagnation Effective change: +40% pop growth, +50% unity production, can guarantee empires for free, can offer research agreements for free. New comments cannot be posted and votes cannot be cast. 6% resources from job/Trade Value? Probably not. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. For post 2. Stellaris Dev Diary #312 - 3. 475 credit loss. 5. All of your research and unity comes from unempoyed pops, who do not receive any penalties. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Stellaris. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. 4. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. Utopia is finally within our grasp… Utopia Expanded This mod depends on Stellaris: Utopia. well like I said, it's a transitional society. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. I tend to take Egalitarian for the sake of Utopian Abundance(You will eventually want to pay the extra mineral cost of Social Welfare/Utopian Abundance in Consumer Goods to ramp up production of your other resources via Happiness). Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. 1 unity per worker and 0. Actually, I think utopian abundance causes the job automation AI to act strangely. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. You might want Agrarian Idyll in place of one or the other civics. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. unequal living standards should not grant equal happiness bonuses. This little mass products price does not make a difference. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. It also features compatibility with Galactic Imperium Unification but it is not required. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. Set one of the conquered races to livestock slavery. 4 equality. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. You can have high living standards by picking egalitarian (utopian abundance, they cost a bit more cg but give more trade) or materials (academic privilege give less to lower class but refuse there wight and give a. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. *The. 83 to 13. There should be an option. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. Go to Stellaris r/Stellaris. Reply No-Tie-4819 Fanatic Materialist •. 10 comments. my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. This. ago. Stellaris is about the cold hard numbers of the aetherophasic engine. They do, by giving other planets a growth boost. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. Zakalwen • 3 yr. Ideology wars work like any other. Wow. This is pretty much the only viable tall strategy right now. Utopian Abundance is very inefficient at the start of the game, so no you don't do that. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. Reply. 66 workers to have the same impact on approval rating as the rulers do. ago. Alternatively you could run something else in place of Aristocratic Elite at game start (like say, Life Seeded or what have you) and add on AE as your third civic. Rhoderick. * It's basically a lategame flex for egalitarians. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). Not chemical bliss bad, but still terrible in most situations. utopian abundance for everyone) is a tad bit. Utopian abundance increases happiness thus attracting immigrants. Best. Shared Burdens the living standard: Half-assed Utopian Abundance. Because I can't understand why I would want that. And oh boy does it mess things up.